Grammar Garden

The garden

0plants
0seeds
0flowers
0top generation
0different recipes
0babies
0bug visits
0collapsed
0starved
0died of thirst
0died of age

Seed designer

๐ŸŒฟ Kinds of plants

Grass, herbs, bushes, shrubs and trees, sorted by height, width and how woody they are. The chart shows the mix over time.

๐Ÿงฌ Who is winning?

Living plants grouped into families of similar recipes. The little line shows how each family has been doing.

๐Ÿ“– How recipes work

Every plant starts as the letter A. Each time it rains, every capital letter is swapped for its rule. The small letters tell the pen what to draw:

fgo forward, drawing a line
bgo backward, drawing a line
l rturn left / right a little
+ -bigger / smaller steps
[ ]start a branch / hop back to where it started
ggreen pen (leafy, bendy)
wwood pen (brown, strong)
ya yellow flower here (bees love these)
pa pink flower here (butterflies love these)

Plants fall over if their lines cross, if a green stem holds up too much (wood holds far more, but not everything), or if they grow down into the dirt.

Green catches sunlight, but only what reaches it: every green bit above it takes half, and wood blocks the light completely. Wood and flowers cost energy every tick. A plant that runs out of energy starves.

The field has two climates, left and right, each with its own rain and sun. Rain soaks the soil and sun dries it (the dirt colour and the % show how wet it is). Green and flowers are thirsty, wood hardly at all. A plant in soil drier than it needs loses energy fast.

Try a recipe

โš™๏ธ World settings

Field width applies when you start a new garden. Drag or scroll the field to move around, pinch or ctrl+scroll to zoom.

Family